#Gameplay objects 1

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lofty dragon
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I started with the cube initially to reflect the bouncy but also choppy rythm in the song.
I then moved onto the ball to create fluidity in the player's movements, and in the song.
Then I used the UFO in order to match the strict 4/4 rythm of the song.
I then ended with the swing copter to mimic how the song fades away, while also maintaingin a good sense of rythm

final havenBOT
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grizzled harness
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-ex pass

final havenBOT