A dark and cloudy fog themed level. Each 20% you pass you go into a stage that makes it foggier.
A secondary idea that the level must have is a flashight gimmick at 60% like in the list demon " BOOBAWAMBA " This would help the player increase visibility
An optional idea is a randomizer gimmick in which the gamemodes are randomized and not always the same
In the options quality, optimization and time the only ones that are useful here are optimization and time, if i had to choose 2 i would choose time and quality since im limited to only 2 options lmao
+192 points (+
2 more required exercises for Grade 1.
This exercise can be repeated for extra points.