I pick: Cosmos
Main Idea :The level is set inside a galaxy that is falling apart. the player goes through things that happen in space like supernovae and asteroid fields and black holes. as the level goes on everything gets more and more unstable and broken. this makes the player feel like the whole universe is coming apart around them
Secondary Ideas and Priorities
MUST HAVE
Supernova section:this is an explosion with alot of light and shockwaves and particles flying everywher
Hole transition:The gameplay gets all weird and distorted like it is being pulled into something. This uses scaling and rotation and screen effects
Planet backgrounds: there are planets moving in the background to make the world feel really big and alive.
Star particle effects:There are stars and glowing particles all over the level to make it feel like space
SHOULD HAVE
Gravity switching gameplay :the gravity changes a lot to make it feel like the player is really in space
Asteroid obstacles:there are asteroids moving around that sometimes get in the players way. can be used as unstable platforms sometimes
Color progression:The level starts with colors like blue and purple. Then it changes to red and orange and white to show that the galaxy is falling apart
COULD HAVE
Wormhole scene: This is a movie that plays when the player goes from one part of the level to another.
Space station structures: There are abandoned buildings floating in space to add some extra details.
Optional
signs:There are signs around the level that say the universe is dying.
bossfight section:The player fights a cosmic thing at the end if there is time to make it.
Tradeoffs
I would prioritize:Quality and Time
i dont think optimization is as important because the level needs to look visually appealing. i would rather use things to make it look cool and finish it on time. i do not want to spend much time making every little thing perfect. my goal is to make the level really memorable and fun to look at.

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