#Planning Mechanics 2

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rigid viper
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Previous mechanic: https://discord.com/channels/414295025883545600/1502654446121914499
To summarize, a stomp mechanic. You stomp, you fall to ground, you jump high, very simple.

Breakable Blocks

How does it work? The block will function as a normal solid block at first. But it breaks when you use either one of the stomp mechanics, in other words:

  1. It breaks when youre above the block and you stomp and fall on it.
  2. It breaks when you get jumpboosted by the stomp and you hit the block from below. Your remaining jump height will be canceled after doing this (like hitting a H block)
    The block CANNOT break when hit sideways nor without being stomped or jumpboosted on.
    And for how they look, they look like this: (look at the images)
    it might be glass, who knows
    Breakable blocks are recoverable. There will be certain objects that can recover broken breakable blocks.

Introduction
There will be 2 introductions, one for each part on how the block can break:
(by this point you are probably already 10-20% in the level and already know how the stomp works)

  1. You will discover a corridor that leads nowhere. However, at the middle there are these breakable blocks, and a hole below it. Theres nothing else in the room.
  2. There are 2 parallel (top and bottom) corridors at the room that are exactly 1 block apart, you spawn at the bottom and the way forward is at the top corridor. At the barrier seperating both corridors, some blocks are breakable blocks. Theres nothing else in the room.
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rigid viper
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GP Loop
When you see these very obvious glass looking breakable blocks, your first instinct might be to break it. Youll probably break every one you see, but should you actually break it? Here, you have to think, which breakable blocks should be broken, which ones shouldnt be, and which ones should just be ignored? The breakable blocks here can create a bunch of traps:

  1. Breaking them will open a new pathway, but it leads to a dead end and possibly traps you even further.
  2. Due to their other functionality as being a regular platform/block, breaking them means you broke the only platform/block that may or may not be required to progress.
  3. Breaking them leads to your death, this one is pretty straightforward.
    The main idea here is that breaking the breakable blocks are required to progress, but breaking the wrong ones will trap you and make everything harder or just lead you to your demise. You have to pay attention to the gp, specifically, at the breakable blocks. The loop would go: "Look at the GP section -> Determine which breakable blocks to break to progress and which ones to ignore to avoid getting trapped -> Play the section -> Break and ignore the correct blocks -> Repeat"

FB Loop
Both a small effect and SFX will occur when you break a breakable block, so you know its broken. The block will also dissapear completely once broken, unless recovered.

Desicions or Strategic Choices
The desicions, explained in GP loop, is deciding on wheter you should break this breakable block or just ignore it, as it can either make you progress or trap you. The strategic choices are the added possibility of gp choices and the possibility that purposefuly breaking/ignoring certain blocks gives you an advantage, such as making a certain part of the gp easier.

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Tradeoffs, Restrictions, Limitations
The only restriction is that it cant be broken sideways. The limitation being both phases of stomping are the only way to break these blocks. Other than that there isnt really anything else since the mechanic is passive and pretty straightforward.

craggy vale
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You mention the breakable blocks are a passive mechanic. How can this complement/support your stomp mechanic? Are there any weaknesses to the stomp mechanic that the breakable blocks fix? Currently your breakable blocks are fully reliant on the stomp mechanic. Think about how you might improve it so that the mechanic actively supports the stomp mechanic. 😁

sacred gardenBOT
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Improper mention
<pass/needswork> <post ID> [exercise name (if misspelled)]

craggy vale
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-ex needswork

sacred gardenBOT