#Making a level plan

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foggy seal
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Chosen idea: Neon

Main idea: Level based in a cyberpunk-ish city with neon signs and stuff like that.

Secondary ideas:

  1. You start on the ground, and as you progress in the level you climb up, with the ending being like a ship/swing section above the skyline. (must have)
  2. It could have a memory-ish section where the neon signs indicate which way you should choose (like in theory of everything) (optional)
  3. A section where you enter one of the buildings (optional)

Tradeoffs:
I think that this level would actually look better if it were more on the simple side, so I'm choosing time and optimization above quality.

swift hingeBOT
#
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timid pond
#

-ex pass

swift hingeBOT