#Improving a Level

9 messages · Page 1 of 1 (latest)

outer kettle
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  1. if the color scheme is supposed to be monochrome, then the portals and orbs kind of break that immersion because of their bright colors. I would say to just make both of those monochrome, but that might negatively affect the gameplay by making the orbs/portals unreadable. Maybe darkening them a little bit, or making the color of the orb an accent on a black circle or something would help.
  2. the gameplay for the first ship seems a tad bit repetitive, going up and down multiple times in a very similar way. This could be fixed be restructuring a couple areas in the ship or adding orbs into the gameplay.
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slim echo
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@outer kettle

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outer kettle
# slim echo your criticisms for the level have to be in reference to the decoration and idea...
  1. the color scheme of the level contrasts with the bright orbs and portals. this clashes with the creators vision of a monochrome level. a solution would be to implement monochrome orbs and portals.
  2. the level might be too dark, which could obscure details and obstacles. a solution would be to reduce or remove the vignettes at the sides of the screen, as well as making the blocks/obstacles brighter.
slim echo
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-ex pass

quiet umbraBOT
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@outer kettle

"Improving A Level" complete!

Orbs +212 points (+112 from your streak).
WeeklyWarrior 0 more required exercises for Grade 1.