- if the color scheme is supposed to be monochrome, then the portals and orbs kind of break that immersion because of their bright colors. I would say to just make both of those monochrome, but that might negatively affect the gameplay by making the orbs/portals unreadable. Maybe darkening them a little bit, or making the color of the orb an accent on a black circle or something would help.
- the gameplay for the first ship seems a tad bit repetitive, going up and down multiple times in a very similar way. This could be fixed be restructuring a couple areas in the ship or adding orbs into the gameplay.
#Improving a Level
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your criticisms for the level have to be in reference to the decoration and idea the creator had in mind, not the gameplay
-ex pend
@outer kettle
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- the color scheme of the level contrasts with the bright orbs and portals. this clashes with the creators vision of a monochrome level. a solution would be to implement monochrome orbs and portals.
- the level might be too dark, which could obscure details and obstacles. a solution would be to reduce or remove the vignettes at the sides of the screen, as well as making the blocks/obstacles brighter.
-ex pass
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