#Making Ideas

4 messages · Page 1 of 1 (latest)

quick stream
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  1. Level Idea: “Gravity Collapse”
    A level where gravity constantly shifts every few seconds (up, down, sideways), forcing the player to adapt quickly. Visuals are minimalistic at first but become more chaotic as gravity changes faster. The difficulty ramps up with fake gravity triggers and tight corridors.

  2. Level Idea: “Planetary Panic”
    Friends suggested ideas like orbiting mechanics, alien worlds, and space hazards. Combining those:
    The level takes place across multiple small planets, each with its own gravity field. The player jumps between planets while avoiding meteors and laser satellites. Each section has a different theme (lava planet, ice planet, tech planet), with transitions showing travel through space.

  3. Level Idea: “Deadlocked, but Time is Broken”
    Speed changes randomly instead of gradually increasing.
    Certain sections play in reverse (you move backward through obstacles).
    Memory parts are altered so patterns shift slightly each attempt.
    It keeps the intensity of Deadlocked but adds unpredictability and replay challenge.

  4. Level Idea: “Stellar Lifecycle”
    Inspired by how stars form and evolve (based on this overview: https://en.wikipedia.org/wiki/Stellar_evolution

Start in a nebula (slow, floaty gameplay with lots of particles).
Transition into a main-sequence star (stable, rhythmic gameplay).
Then expand into a red giant (larger structures, slower but more dangerous).
End with either a supernova explosion (fast, chaotic ending) or collapse into a black hole (tight, intense gameplay with pull mechanics).

Stellar evolution is the process by which a star changes over the course of time. Depending on the mass of the star, its lifetime can range from a few million years for the most massive to trillions of years for the least massive, which is considerably longer than the current age of the universe. The table shows the lifetimes of stars as a funct...

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vagrant hull
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