Player traveling around diffrent areas of the cosmos. With each location the gameplay changes speed and gravity depending on gravitational pull of the object in the background.
I think ideas that I must have in my level is at least 5 diffrent stellar objects, each haveing higher and higher gravitational pull as the lecel progresses. With each object the gameplay becomes faater and higher gravity.
Something I most likly won't have is optional stellar objects that are either too spread out or simular to each other such as: Earth and Venus, Jupiter and Saturn, Comets, Astroid Belt, Oordt cloud or adding diffrent types of black holes. I could use the Balck hole in the center of Milky way but why do that if TON 618 is way bigger, denser, and visually more interesting.
This is an interesting one becuase I would have diffrent trade offs for Classic level and Platformer level. However for this one that would be most likly a classic I would have do a Quality level with not much optimazation. So I'm choseing Quality and Time over Optimazation. But if I would make it a platformer I would take my time to polsih mechancs, so I would chose Quality and optimazation over Time.