#Analyzing Mechanics 1

24 messages · Page 1 of 1 (latest)

pearl zodiac
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Question One: What are the strengths of each mechanic? How do these mechanics benefit a good open-world exploration game?

  1. A health system would benefit the game because if the map has long/hard parts the player will have multiple chances to clear the part without dying and getting frustrated.

  2. A stamina system would benefit the game because it makes the player think more about the game by introducing more aspects to the game than just running and jumping over obstacles. The player now has to account for their stamina and manage it, which brings a whole new aspect into playing the game.

  3. A map would benefit the game because it would show what there is to explore and find, allowing the player to be curious and explore new areas and places.

Question Two: What are the weaknesses of each mechanic? How do these mechanics take away from the experience of the game?

  1. A health system might take away from the experience of the game because it can cause the player to get into spots that they shouldn't be by running through the obstacles and taking some damage. Also, the player can just skip hard jumps or obstacles that you can die to by running through it.

  2. A stamina system would take away from the experience of the game because it restricts the player to a point, and constantly waiting for the stamina to replenish would be annoying and repetitive.

  3. A map system would take away from the experience of the game because it may overwhelm the player because they realize how much they have to explore. If the map is empty at first, then the player may feel overwhelmed by the size of the map and how much there is to find.

Question Three: What would you personally change about each mechanic? If there was a notable weakness, how would you fix it? If there was a notable strength, how would you enhance it?

finite oceanBOT
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pearl zodiac
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  1. The health system by itself shouldn't be changed, but there should be some kind of passive healing system. Maybe like 1hp/10s or something like that. That way the player doesn't have to go to a checkpoint or something like that to heal.

  2. A stamina system could be changed so that the player can upgrade it and enhance it to make it better. There could be some upgrade that you can buy with the currency in the game, and it can give you more stamina or it would make your stamina last longer.

  3. A good change to the map system would be to make the map fill as the player explores new territory. Instead of finding landmarks or checkpoints that reveal whole parts at once, just make it so that when you walk near a new area, it reveals only that small part of the area.

this took too long

olive chasm
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you can rename posts btw

pearl zodiac
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oh

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eh its fine

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i deleted the other

olive chasm
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each time you send it pings a grader

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to grade

pearl zodiac
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oh

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mb then

upper breach
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or enhance any strengths or smth

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for stamina and map specifically btw, health changes are fine

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while i still do agree with your changes to dtamina and map, they don’t fix anything you mentioned before

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-ex pend

finite oceanBOT
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@pearl zodiac

"Analyzing Mechanics 1" Pending Completion

Please change the details the grader asked you to change, and send updates inside this post. You should ping a grader when you've made changes.

pearl zodiac
# upper breach for stamina and map specifically btw, health changes are fine
  1. The health system by itself shouldn't be changed, but there should be some kind of passive healing system. Maybe like 1hp/10s or something like that. That way the player doesn't have to go to a checkpoint or something like that to heal. Also, for the parts that have obstacles that the player may run through, maybe make it so that those certain obstacles kill the player instantly rather than taking away some health points.

  2. A stamina system could be changed to maybe regenerate faster, or maybe there could be some kind of ability type thing that the player can use on a cooldown that instantly gives a stamina boost.

  3. A good change to the map system would be to show the locked parts, but maybe show how to get there and what to do to unlock them, to make it less overwhelming to look at.

ok is this good?

upper breach
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yea

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though i think the health was finr as is

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a simpler solution rather than making hazards instakill is just make them knock the player back

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-ex pass

finite oceanBOT
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@pearl zodiac

"Analyzing Mechanics 1" complete!

Orbs +469 points (+169 from your streak).