#Making a Level Plan

4 messages · Page 1 of 1 (latest)

fluid crag
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Idea chosen: Neon

Main Idea: A general glow style level, with a metallic feeling, as if there is some realism seeping into the cube game kek
Secondary Ideas: As I mentioned the metallic feeling, but the level needs to have many movements and pulses to catch the eyes attention. It must have a subtle background that isn't too noticeable, but fills up the empty space. I like the idea of having some realistic designs in there, like a realistic electic shock going between the structures, or some sort of spinning red alarm on the blocks, although it is not a huge priority for me. The optional ideas are effects that pop out, but I personally am not a huge fan when there's too many effects(depends on the effect ofc), hurts my eyes and takes away from the core designs, unless thematically appropriate.
I like to take my time, as I am not the best with putting my ideas into practice, so I put most of my effort into the quality of my designs, even if it might take 7+ iterations until I feel like it works with the level

dusky yachtBOT
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lilac junco
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-ex pass

dusky yachtBOT