#Gameplay Objects 1

4 messages · Page 1 of 1 (latest)

modest relic
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Attempt nr. 2NAILS

  1. Cube
    I went with the cube to establish a smooth and familiar start. The spider can feel a bit too intense as a beginning and I personally think long UFO parts usually feel repetitive and boring.

  2. Wave
    I went with the wave to match the intensity of the song with it's instant reaction input. I think the ball is a bit to slow and floaty and the robot just feels like a compliment to the cube in faster gameplay, therefore not making very good stand alone part.

  3. Ship
    I went with the ship to mix up the snappiness from the wave with a more controlled game mode. I don't enjoy swing too much and since the purpose of this part was to switch up from the snappy wave, the UFO wouldn't be ideal for such a purpose.

  4. Spider
    I went with the spider since I am not a fan of the other game modes. Also the spider works pretty well with the high intensity of the song since it's snappiness emphasizes the powerful notes.

thick geyserBOT
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unique basin
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-ex pass

thick geyserBOT