1.the biggest issue are:
a. Too dark-important cuz the level can become annoying and hard to see especially when not all devices show bright screens.
b. Not lively-even if the theme is monochrome, player should actually see this and think "dang, this is a cool level" and not "Dang, this is boring"
c. Unpredictable and not sightreadable-has to be sight readable and easy to predict (not needed if it's supposed to be a hard level).
2.Solutions:
a.Add more bright glow (not too bright) so the player can see more, you can even add a glow that follows the player (advanced follow trigger)
b.add move triggers so it looks better to the player and even add more colors like bright white so there's more variety in color
c.add blinking indicators and maybe even a trail the player could follow so the player knows where to go.
+212 points (+
0 more required exercises for Grade 1.