Cube -
Why: Nice start for simple gameplay that leads up to other gp.
Why not: Cube is great at easing in levels instead of instantly going into a ball or something.
Ball -
Why: I personally like ball and I feel like the faster and smoother part of the song synchronized with the gp.
Why not: If I had used a different game mode, like ship, it wouldn’t really match the feeling I was going for of fast clicks in a tight space.
Swing -
Why: The song kind of smooths out for a second and then the second half of the gameplay is a nice transition.
Why not: A different game mode might have felt out of place with how the song was going.
Spider -
Why: Matches the fast pace of the song and makes the clicks instant making it a lot easier to build gameplay on.
Why not: No other game mode can excel as well as spider when it comes to fast paced gameplay.


+271 points (+
3 more required exercises for Grade 1.5.
This exercise can be repeated for extra points.