ID: 137513914
(I completed the task before I read the description, please do not fail me because i got carried away with the gameplay 🙏, I got bored with making simple stuff)
I chose cube because it is (in my opinion) the best way to start a level. It is simple, and allows for the most lenient orb use, which works well with the song. I did not choose spider or ufo, because I think it is awkward to start a level with a flying or gravity switching gamemode.
I chose ball because the song stops focusing on the higher-pitched melody for a bit, instead focusing on a lower-pitched part. I believe the gravity switches of the ball favor this type of song part, whilst the wave works better in the higher-pitched part. I didn’t pick robot because
A) the robot’s mechanic of choosing jump height works better in slow, timing based levels rather than fast levels.
B) I had just come out of a cube, which too is a free-flying, jumping gamemode.
The three gamemodes in the next part all worked equally well, so I just picked ship because it’s my favorite to make gameplay for.
I was bored and didn’t wanna make ufo or robot gp bc they are the top 2 most boring gamemodes to build with in 3x speed imo (because the cube does their job better almost every single time and they work better at slower speeds) so I decided to build a spider duel. Its 3am.
I spent like an hour and a half on ts please