#Making a level plan

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stiff dock
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Idea: an easy layout

Sedondary ideas:
Must have: this layout would be super smooth, with smooth camera effects and move triggers

Maybe : a fast-paced ufo and Swing (the hardest part)

Low chance: some memory-styled details, like firzt practice alot, then play

Never: the level wont be fast paced in other gamemodes than ufo and swing, because easy levels almost never are, in fact, there are very few fast-paced easy levels

Tradeoff: i would 100% choose optimisation and time. In layouts, quality almost doesnt matter

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stiff dock
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-points

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stiff dock
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mortal night
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Be more descriptive of your main idea, "an easy layout" doesn't tell much. For instance, what would make it different from any other easy level?

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-ex pend

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@stiff dock

"Making A Level Plan" Pending Completion

Please change the details the grader asked you to change, and send updates inside this post. You should ping a grader when you've made changes.

stiff dock
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Idea: an easy layout, but it will be 2 hours long, wich is diffrent from many other easy levels

Sedondary ideas:
Must have: this layout would be super smooth, with smooth camera effects and move triggers

Maybe : a fast-paced ufo and Swing (the hardest part)

Low chance: some memory-styled details, like first practice alot, then play

Never: the level wont be fast paced in other gamemodes than ufo and swing, because easy levels almost never are, in fact, there are very few fast-paced easy levels

Tradeoff: i would 100% choose optimisation and time. In layouts, quality almost doesnt matter, optimisation and time both are keys to win, because both of them are needed for a 2 hour layout

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@sacred night please grade my work if you may

sacred night
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can you be more specific with your main idea in terms of theme/deco

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like neon theme, space theme, etc

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a long easy level can be pretty much any theme

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-ex nw

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