#Bug with rotation trigger

6 messages · Page 1 of 1 (latest)

pale sand
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Title: Weird bug with the rotation trigger that seems to work in the editor but not the level itself.

Description: Whenever i use the trigger to rotate something it rotates perfectly fine in the editor but when i play the level itself it moves but it doesn't rotate. Example clip: https://medal.tv/games/geometry-dash/clips/mqc2OGarZXqEu0xmW?invite=cr-MSxrNXAsNDI3MDQ2MzM4&v=16 (The white circle is the Center group, everything around it are the objects i want to rotate).

Attempted fixes: I've tried turning on every setting in the rotate trigger menu but nothing seems to work and linking the objects together.

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fringe badgeBOT
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`Triggers` FAQ

Having trouble getting a trigger to work? Make sure to follow these instructions.

  1. You know how to use the trigger that you're having trouble with (Otherwise, see Triggers 1).
  2. Your trigger isn't accidentally Touch/Spawn Triggered, Stopped, or Toggled Off, it is set to the correct channel, has the correct order, and targets the correct Item ID/Group.
  3. Your trigger's settings are modified from the default values so it can actually do something.
  4. If you're using one of these triggers Move (Target/Direction) GradientTrigger RotateTrigger FollowTrigger ScaleTrigger FollowPlayerYTrigger AdvancedFollow AreaMoveTrigger (ANY Area Trigger) CamStaticTrigger CamEdgeTrigger SongTrigger SFXTrigger (Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
  5. If you're using one of these triggers to activate other triggers SpawnTrigger OnDeathTrigger TouchTrigger CollisionTrigger InstantCollision CountTrigger InstantCount RandomTrigger AdvancedRandom EndLevelTrigger SpawnParticleTrigger , you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.
  6. If you're using one of these triggers CollisionTrigger InstantCollision CountTrigger InstantCount ItemEditTrigger ResetCollectibleTrigger SpawnParticleTrigger, the additional inputs (Collision Blocks, Pickup Triggers, Item IDs, etc.) exist and are working properly. Double-check that at least one Collision block is Dynamic.
pale sand
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gng why is ai responding to this

warm cloak
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It's not a bug

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"You’ll notice that some objects will always behave as though Lock Object Rotation is enabled. These are typically Static objects - ones with a hitbox the player can interact with, such as blocks. You can use the “Rotate Static Objects” option in Level Settings to make these objects appear to rotate properly, but their hitboxes will not update accordingly. If you want your static objects to actually rotate, make an invisible copy of them and then give the visible objects the “NoTouch” setting."