Concentration: A puzzle based level (no collection) where you have to take the right path to escape a submarine and rocket to the surface (how things would actually happen) using a SEIE Suit but for the player (cube Shaped).
Brainstorming: A Memory based level on Neptune where you are in a base that starts to crumble due to diamonds raining and slowly smashing the structure around you, the memory comes in when you get out of the building and you have to make a series of jumps to get in a small crater that protects you from the diamond rain with a small overhang of landscape.
SCAMPER: With Deadlocked instead of the original wave section maybe replace it with swing or some kind of 2.2 gameplay aspect of the newest things making the level more modern without it being too bland, switching up the style of deco can help as well a fallen city kind of of deco design could work or maybe a ruins type of design, based off the memory aspect of the level maybe taking that into consideration adding a few different paths that confuse the player, also speed increasing or decreasing at select times to make the level a bit more chaotic and intense then the original level was, maybe using the lava from the original using it for deco instead of just using it for the bottom areas of the screen and making this even more chaotic, going along the fallen city vibe of this idea i can maybe add in some burning plants or sections inside a building, also rearranging some of the level movements like the plat forms instead of moving towards the player, to make timing harder move them with the player matching speed until a certain point.
Ramsey Method: A platformer based level where you go a few billion years in the future and have to collect hydrogen clouds in the galaxy in time to keep the earths sun from collapsing in on its self from gravity (as most small to medium sized stars do) and becoming a white dwarf star
https://science.nasa.gov/universe/stars/#death