Concentration: Level with a multi activate black orb permanently overlapped over the player, the clicks are synced either to the beat or melody. (switching depending on the part)
Brainstorming: Space themed level where you visit multiple planets trying to make it back to earth. each planet has its own gravity and deco style until earth, the last part, has 1.0 style / robtop style deco and regular gravity.
SCAMPER: Deadlocked but the whole level is decorated a lot like the cube part at 42%, making it look like you're going through a castle. (that part followed by the fiery ship and bossfight makes me think of a Mario castle level)
Ramsey method: A star is in the background as the main focus of the level, visible through transparent or open enough gameplay, until at an appropriate moment during the song the star shrinks and explodes into a supernova, which becomes a colorful background for a long while as a contrast. towards the end the cloud dissipates and reveals a black hole that we approach until fully submerged in darkness, the level dimming and ending fully black. (https://en.wikipedia.org/wiki/Supernova, https://en.wikipedia.org/wiki/Stellar_black_hole)