Concept: A level set on a planet that's crumbling designed in 3-4 colors, using a glow effect , and you jump across the planet's debris with gravity changing while in space.
Brainstorm: The level takes place on a blue and orange planet that self-destructs throughout the level. A timer like in ULTRAKILL could be added on top (I'll leave a photo).
SCAMPER – Colors can be replaced with others, such as red and purple/green and orange (that is, colors that are NOT adjacent to each other on the color wheel).
You can combine different game modes that don't change gravity on their own (because that's the level's theme), such as a ship or UFO.
Also, you can add effects (particles/glow) to orbs and portals to make them more customizable.
Ramsey Method – You can add stellar phenomena like Gamma Ray Bursts to the background to make it less static, but I'm not sure, as it would be difficult to implement and add movement to multiple layers of stars.
Gamma Ray Bursts: https://en.wikipedia.org/wiki/Gamma-ray_burst
(translated using Google Translate)
In gamma-ray astronomy, gamma-ray bursts (GRBs) are extremely energetic events occurring in distant galaxies which represent the brightest and most powerful class of explosion in the Universe. These extreme electromagnetic emissions are second only to the Big Bang as the most energetic and luminous phenomena known. Gamma-ray bursts can last from...
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