For the first section, I chose the Spider because I wanted a snappy, high-energy opening to match the song that the other game modes couldn't give.
For the second section, I chose the Wave because it is the snappiest of the three provided options and I wanted to keep the energy going.
For the third section, I chose the UFO because, once again, high energy = snappy.
For the final section, I chose the Swing because it's lower responsiveness could create a good winding-down ending to the level and can still be used in a challenging way.