The Spawn trigger for Group 6 activates the setup when the level is being playtested/played.
The Spawn trigger for Group 7 activates red Toggle triggers when the level is being playtested.
The Event Triggers under Player Detect check if a button is being pressed or released.
- The event triggers for Groups 32 and 34 activate triggers which change the direction of the force block responsible for the dashing when the player changes directions.
The spawn trigger for Group 43 activates the setup that makes the player dash.
It is activated by the Event trigger for Group 31 which checks if Player 2's Jump Button is pressed.
The event triggers under Refresh Dash restarts the setup by activating the Spawn Trigger for group 6.
The event triggers labeled "Falling Blocks" activate a toggle trigger which toggles 2 force blocks that keep the player in the air while dashing.