Main idea:
An rng memory level, like boombawamba but instead of using deco for parts later on, deco instead indicates what path the player will take
Secondary Idea:
Could be ether wave focused, ship focused, or cube focused
Musts: blind timings (but forgiving) and slow overall level but speeds up from time to time
Optional: fake patterns (somehow just a bit off from the normal gp, could be repetitive gp or like "I feel like I've seen this before" kind of gameplay
Third idea:
Each path corresponds to a number so
Path A = 1
Path B = 0
And at the end of the level you have to jump on each # kind of like how the video explains