#Making a level plan

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winter crystal
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Main idea:

An rng memory level, like boombawamba but instead of using deco for parts later on, deco instead indicates what path the player will take

Secondary Idea:

Could be ether wave focused, ship focused, or cube focused

Musts: blind timings (but forgiving) and slow overall level but speeds up from time to time

Optional: fake patterns (somehow just a bit off from the normal gp, could be repetitive gp or like "I feel like I've seen this before" kind of gameplay

Third idea:

Each path corresponds to a number so

Path A = 1

Path B = 0

And at the end of the level you have to jump on each # kind of like how the video explains

lethal lionBOT
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quartz raft
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-ex pass 1486974343761367170

lethal lionBOT