Cube (1st section):
I chose cube for the first section because it’s the most basic gamemode and works well as an introduction. It lets the player get used to the level with simple jumps and timing.
I didn’t choose other gamemodes here because they are more complex and would make the start harder than it needs to be.
Wave (2nd section):
I chose wave because it focuses on precise movement and adds difficulty after the easier cube section. It’s good for tighter spaces and controlled zigzag gameplay.
I didn’t choose cube or robot because they are more ground-based, and ship wouldn’t give the same sharp, precise control as wave.
Ship (3rd section):
I chose ship because it allows smooth flying and works well for more open sections. It gives a different type of control compared to wave.
I didn’t choose wave here because it’s more strict and tight, while ship fits better for a more relaxed flying section.
Robot (4th section):
I chose robot because it allows variable jump heights, which adds more control and variation at the end of the gameplay.
I didn’t choose cube because it only has fixed jumps, and ship or wave wouldn’t fit a ground-based ending.