#Gameplay objects 1

8 messages · Page 1 of 1 (latest)

midnight coral
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for the first portal, i used spider because spider gameplay can be satisfiying in high speed situations with many inputs like this level compared to the other gamemodes. cube would fall too bland for a song like this and i wanted each part to have a different gamemode

for the second portal i used wave because the motion of the gamemode goes better with the fast music compared to ball and robot. ball is a good option but feels weaker than wave in high speeds, and robot would be transitioning from spider (first part) to robot would feel awkward.

for the third portal i used ufo because the clicks and gameplay flow better with the ufo. swing and ship would be good but dont really reflect this song well

and for the last one i used robot to create an effect where the player goes up and ends the level. spider and swing dont really create a strong finishing touch

echo swiftBOT
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winged shale
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-ex pend 1482463219397300379

echo swiftBOT
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@midnight coral

"Gameplay Objects 1" Pending Completion

Please change the details the grader asked you to change, and send updates inside this post. You should ping a grader when you've made changes.

midnight coral
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@winged shale done

winged shale
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-ex pass 1482463219397300379

echo swiftBOT