In the first section, i used UFO because i figured it would be the best to represent the fast paced and bouncy music. I used various objects to stop and change the momentum of the ufo to add pressure and a bouncy feeling. I did not use cube because I could have done something similar with it, it just wouldnt have had the same feeling. I did not use spider because I am bad at creating gameplay with Spider and i would not have been able to created the same flow.
In the second section, i used Ball to keep the fast paced gameplay intact. It is also good to transition to from UFO. I did not use Robot because the hold jumps wouldnt quite work with this song, and i did not use Wave because it is not as good as a transition as UFO is to Ball.
In the third section, I used UFO because the song sounds pretty similar to section 1 here, and its nice to keep some repitition in the gamemodes. I did not use ship because it is hard to create bouncy gameplay with ship without it being annoying, and I did not use swing copter because it feels too slow and heavy to me.
In the fourth section, i used Spider because it can give the same quick feeling the other two gamemodes cant (robot and swing). I am not good at making gameplay with spider, so it doesnt quite flow as well, but it still works better than the other modes for the most part. Swing could have been a good choice for the second half of the section, though.
jesus i did not need to yap that much