#Analyzing a level

9 messages · Page 1 of 1 (latest)

tough vale
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I analyzed Four Color Theorem.

  1. When I watch the level, I guessed the theme would be an abstract-art level like the abstract paintings you see in museums. Then the gimmick of the level is the random flashing colors that visualize gameplay. This is an interesting gimmick though it could be confusing for viewer/players watching/playing it for the first time (I had to rewatch it to understand the gimmick)

  2. This level executed the creator's vision very well as it meets both his requirements for the Four Color Theorem. Though the main gimmick is made pretty hard at first glance which I feel kind of awkward? (Im not really sure)

  3. My vision matched the creator's. First, the title saying "Four Color Theorem" made me think that the level will somehow use 4 colours only for each section and that was exactly what the creator did. Also, in the video title he said "Random Gauntlet entry" so I thought of the gameplay would be random and somewhat related to the theorem and yes it actually did.

hollow falconBOT
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tough vale
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-request

hollow falconBOT
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Request Cooldown

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tough vale
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-request

hollow falconBOT
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<@&1407466007076798565>

Help Request

@tough vale is requesting additional help - please see their original request [here](#1482014984526631037 message).

haughty knoll
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-ex pass 1482014984526631037

hollow falconBOT
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@tough vale

"Analyzing A Level" complete!

Orbs +-93 points (+0 from your streak).
WeeklyWarrior 1 more required exercises for Grade 1.
:game_die: DOUBLE OR DOOM strikes! Your points were multiplied by -0.93.