#Gameplay objects 1

13 messages · Page 1 of 1 (latest)

static yoke
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I chose:
UFO: for it's smooth gameplay and good complement with orbs
Wave: I like the zigzag movement and I love using it ok my levels
Ship: a smooth flying gameplay that can be used with orbs? Cool!
Spider: cool for ending levels

I didn't chose:
Cube: for me it's hard to make cube gameplay and most of the time it's just a repetitive or spam
Ball: it's really good for gameplay but I mean, I had to choose, ball or wave... OBVIOUSLY WAVE
Robot: meh, I don't like it too much, it's just a copy of the cube that jumps higher and it's pretty much as the cube in creating
Swingcopter: I mean, do i really have to explain why?

willow dirgeBOT
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Your post will be graded soon!

Please be patient; your post should be graded <t:1772759228:R>. You can do other exercises in the meantime.

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spice surge
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in gameplay objects 1 you are not allowed to use orbs pads or grav portals

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-ex pend 1479276608652050705

willow dirgeBOT
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@static yoke

"Gameplay Objects 1" Pending Completion

Please change the details the grader asked you to change, and send updates inside this post. You should ping a grader when you've made changes.

static yoke
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Oh ok

static yoke
spice surge
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you have to fill the end with gameplay

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-ex pend 1479276608652050705

willow dirgeBOT
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@static yoke

"Gameplay Objects 1" Pending Completion

Please change the details the grader asked you to change, and send updates inside this post. You should ping a grader when you've made changes.

static yoke
spice surge
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-ex pass 1479276608652050705

willow dirgeBOT