#Improving a Level

7 messages · Page 1 of 1 (latest)

steel fjord
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The biggest issues in this level is the uninteresting repetitive gameplay, how it starts off with a ship that just goes up/down in a tight corridor. And the immediate transition into a much lighter and abrupt cube section, as the vision was a transition from monochrome into a city.

To fix the gameplay I would add some deviation maybe a couple orb clicks, and a short straight fly. This will be done just so the gameplay doesn’t feel as generic and stale, especially for a four minute level.

The next section in my opinion is too much of an abrupt change from the dimly lit ship, as its a four minute level that creates a city from monochrome. I would think more subtle changes would have to be made. I would suggest having the ship section be slower, and the transition into the cube be more natural, as it feels sort of disjunct from the previous section.

marble thunderBOT
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steel fjord
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-request

marble thunderBOT
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<@&1407466007076798565>

Help Request

@steel fjord is requesting additional help - please see their original request [here](#1479229664294604911 message).

narrow bloom
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-ex pass 1479229664294604911

marble thunderBOT
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@steel fjord

"Improving A Level" complete!

Orbs +182 points (+82 from your streak).
WeeklyWarrior 0 more required exercises for Grade 1.