The biggest issues in this level is the uninteresting repetitive gameplay, how it starts off with a ship that just goes up/down in a tight corridor. And the immediate transition into a much lighter and abrupt cube section, as the vision was a transition from monochrome into a city.
To fix the gameplay I would add some deviation maybe a couple orb clicks, and a short straight fly. This will be done just so the gameplay doesn’t feel as generic and stale, especially for a four minute level.
The next section in my opinion is too much of an abrupt change from the dimly lit ship, as its a four minute level that creates a city from monochrome. I would think more subtle changes would have to be made. I would suggest having the ship section be slower, and the transition into the cube be more natural, as it feels sort of disjunct from the previous section.
+182 points (+
0 more required exercises for Grade 1.