#Making Ideas

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Concentration: Jungle expedition memory level, where you venture deeper and deeper and fight different tropical animals. Green and brown level with a more natural and organic feel. Music would be slow paced. I like the idea of the level being very vertical with the player going down and venturing deeper into the jungle cutting vines and exploring the jungles secrets.

Brainstorming: I asked my friend what they thought about levels with planet, and they suggested a level where you are trying to leave an apocalyptic planet. How there are different segments of you venturing through an abandoned city, until you reach a government facility, some sort of finale/ possible boss fight. And then you reach a ship which will blast you into the end screen.

SCAMPER: Deadlocked but medieval, where its similar gameplay with wave chokepoints but instead of having just triangles, it would be a medieval swordfight with swords jutting out as obstacles. And tight slow cube timing sections venturing through a castle to overthrow the corrupt lord ‘Sir Deadlocke’

STAR: I looked up information regarding stars and I learned that our sun is actually a star.

This level would take place in an asteroid belt, the year is 2200 and we have a dyson sphere around our sun. With ship gameplay the player would navigate around asteroids, and view our dyson sphere, the second half would be the player coming down to earth which will be very dystopian and corporatized with a very cyberpunk vibe.

https://www.exploratorium.edu/eclipse/our-sun-is-a-star

Exploratorium

It's a huge ball of hot, churning, unpredictable supercharged gases called plasma. Held together by gravity, the Sun produces the light and heat that make life on our planet possible.

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broken dagger
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