#Making a level idea

6 messages · Page 1 of 1 (latest)

eager spire
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for the main idea A serene, atmospheric journey through a shifting forest, where the gameplay transitions from a calm "Overgrown Meadow" to a high-intensity "Stormy Canopy" as the music builds. Secondary idea (MoSCoW) for the level it must haveCustom organic block design (like mossy stones or vines) and Move Triggers to make platforms "grow" into place as you approach.
Should-Have: Animated background elements like falling leaves or swaying trees created with the Follow Trigger to add life to the environment.
Could-Have: A "Day-to-Night" transition using Color Triggers that gradually shifts the lighting from golden hour to deep forest blue.
Won't-Have: Flashy, "hell-style" screen shakes or intrusive glitch effects that would break the natural immersion. I would go with quality and optimazion so low end mobile devices can play it while it will still look nice

buoyant swallowBOT
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@eager spire
Did you mean: Making A Level Plan?
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eager spire
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Sorry meant to type level plan

solid granite
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-ex pass 1478791102826942555 Making A Level Plan

buoyant swallowBOT