Im trying to make a copy of the player cube in the reflection shown to copy the rotation and movement of the player cube, and it works fine, however the original rotation of the copy changes and is inconsistent. I assume its something to do with how the player enters the teleport portal as shown in the second video, but I dont know how to fix it. I've tried fixing the player into one spot before and after the transition, but it hasnt worked, either that i havent done it right. If anymore context is needed, let me know
#rotation bug? I don't even know how to identify this
4 messages · Page 1 of 1 (latest)
Finding an FAQ based on your post info. Make sure to read the [channel FAQ](#1199510794111553686 message) for more fixes!
@muted ferry
Edit your message to follow the EXACT format below, labels included.
#1127097880189083758 format
- Title: Make a short title that explains what bug you're having.
- Description: Describe the bug and provide context, images, videos, or level IDs.
- Attempted Fixes: Explain what you've tried doing to solve this issue. You should also see the [faq post](#1199510794111553686 message) in this channel.) If you're providing a solution, explain the solution that worked for you here.
Read #info if you need to remember the posting format.
`Bugfix` FAQ
Having issues with a bug in your level? Be sure to follow these instructions.
- Identify the issue and describe it in clear terms.
FOR EXAMPLE:Instead of saying "This trigger isn't working", say "I am trying to make a Double Jump system, but the Touch trigger isn't activating when the player clicks." - Reproduce the issue in a separate level. Isolate it and find a way to recreate it consistently.
- Analyze the issue by looking at the component parts in it – gameplay, triggers, etc. – and seeing which part(s) cause the bug when put together.
- Fix the issue by removing or reworking the component parts that cause it.
- Double-check that you've solved the bug.
If none of these options work, please let us know.