#Making a Level Plan

4 messages · Page 1 of 1 (latest)

vast ivy
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Main Idea: A level in a rustic old worn down city where you see glimpses of what it used to be. You see the history behind it with flashbacks to scenes of it once being lively.

**Secondary Ideas: **
Must Start with slow robot gameplay
Must have a rainy dark start to show contract between current day city, and old city.
Must have flashes into higher speed (3x or 4x) gameplay with the city background having its worn down look not present (sorry for bad word choices)
Optimal to have a timelapse style animation with the city growing abandoned as a transition
Optimal to have a flashback to a battle scene where we can see the downfall of the city\

Tradeoffs: Quality and Optimization, because quality is a must we want a good level. And Optimization because this level would be a big project, so we want it to have a reasonable amount of objects.

alpine otterBOT
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naive solar
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-ex pass 1477351968983879710

alpine otterBOT