#Gameplay Objects 1

7 messages · Page 1 of 1 (latest)

shy shore
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First part: Spider - I chose spider because I noticed the song had a very prominent base so i wanted to use a very snappy gamemode, and as the spider is the snappiest gamemode it seemed like the perfect choice for this section.

Second part: Wave - I wanted to keep the same consistency of snappiness as the first part as there was little change in the song, so I decided to make a simple, open wave.

Third part: UFO - At this point the bass was still the most audible part of the song, so I figured it didnt make sense to use a more flowy gamemode like the ship or swing. So I opted for UFO. I also thought it was very nice that as the notes went higher so could the player since its the only snappy gamemode that lets you go higher the higher cps you have.

Last part: Swing - I liked swing for this bit because towards the end of it when the music fades out it felt very smooth just like the swingcopter and also I liked the final mode being a bit slower to play with to ease out for the end of the level.

steady valeBOT
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shy shore
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hope this is better

sage loom
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The song doesn't really change that much in the third section, but UFO still works for good contrast

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You'll see that word a lot in 1.5... ;)

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-ex pass 1473002915923890431

steady valeBOT