#Gameplay Objects 1

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vestal matrix
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recording doesnt have sound so if u want to see it with sound here is the level id 133646323

First part: Spider - I chose spider because I noticed the song had a very prominent base so i wanted to use a very snappy gamemode, and as the spider is the snappiest gamemode it seemed like the perfect choice for this section.

Second part: Robot - I was torn between the robot and wave because the bass was still very prominent, but when trying to make a transition into the wave it seemed to be very inconsistent and so I ended up going with the robot. I liked using the robot for this part as there was a variety of lengths of notes, some notes were in very short succession meanwhile others were held for much longer, which inspired the micro clicks and hold clicks.

Third part: UFO - At this point the bass was still the most audible part of the song, so I figured it didnt make sense to use a more flowy gamemode like the ship or swing. So I opted for UFO. I also thought it was very nice that as the notes went higher so could the player since its the only snappy gamemode that lets you go higher the higher cps you have.

Last part: Swing - I liked swing for this bit because towards the end of it when the music fades out it felt very smooth just like the swingcopter and also I liked the final mode being a bit slower to play with to ease out for the end of the level.

azure mantleBOT
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tall charm
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This level is seriously lacking in sync

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Many skips/bugs also

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The explination is fine thi

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-ex nw 133646323

azure mantleBOT
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Improper mention "133646323"
<pass/needswork> <post ID> [exercise name (if misspelled)]

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Improper mention "133646323"
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vestal matrix
tall charm
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-ex nw 1472987656492417277

azure mantleBOT
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@vestal matrix

"Gameplay Objects 1" needs work.

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