hey guys, urgent help here: i have a series of alpha fade in/outs to pulse the level based on the beat. as you can see in the editor, I place them starting from after the wave part.
Every time, though, when I "save and play" the map, the pulsing only happens after 7-8 triggers. can someone help me to resolve this issue by having the background pulse white from the very beginning?
(Target/Direction)
(ANY Area Trigger)
(Proximity Modes), your Center Group ID only has one object assigned to it or has one object as a Parent Group.
, you've assigned other triggers to the right groups and/or marked those triggers as Spawn Triggered.