Main idea: a level where everything except the player itself slowly tilt to the side, so it gets more intense as it goes on.
Secondary ideas:
- Obstacles that do not tilt with the level. This is to make it slightly more confusing and dynamic
- The entire level will be at normal speed to increase the tension
- Indicators like arrows that start misleading more and more as the level goes on because they tilt with the level, to increase the tension. The music will be one that slowly get more intense for the same reason.
Tradeoff: time for optimization and quality