#Analyzing A Level

4 messages · Page 1 of 1 (latest)

sour jolt
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"Four color theorem"

When i first saw the level I simply thought of abstract art as well as geometry as the theme of the level. The levels deco is very simple, blending the gameplay elements in by giving then the same colors as the structures. The level uses checkpoints to showcase the different routes inbetween attempts. An interesting thing is that all of the gameplay of different paths is always visible, though the current one is distinct from others by being more saturated

When I read what the creator had in mind, i realised that i missed the fact that the level - as the title says is inspired by the four color theorem which states that any tiling can be filled in with only four colors in a way that no shapes of the same color touch, the creator used these constraints to make the gameplay for the level.

I think its mainly the fact that I dint think of the title much, and how it correlates to the level, although you could say that the theme of geometry still fits the level. I also paid attention to the fact that the deco was very simple, which quickly made me think of this theme

half owlBOT
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tidal night
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-ex pass 1466624184032694378

half owlBOT