#Gameplay Objects 1

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mystic stratus
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INFO
When I first listened to the song used in this exercise I noticed that it is a very fast paced song with hard switches. So I decided that it would be probably best to try to adapt to the song and choose game modes that have a similar fast playstyle. Those are the ones that give the fastest and hardest feedback to a players input. I tried to use this for as many parts as possible.

1: Spider (1)

As already said above, the spider out of these 3 options is the game mode that has the fastest face and is known for a really fast reaction to a players input to it immediately switching gravity. Ufo is flying in a mostly hard to control line and cube would have been an option but I found spider a bit more precise.

2: Wave

Wave again is a game mode that immediately reacts to an players input making it really precise and fitting to this song. Ball is usually to slow when falling from one gravity to another and robot's Jumps offer to much different utility to be used here.

3: UFO

Even though I said UFO wasn't ideal for this song I only had 3 options to choose from so I needed to make a choice. I thought UFO was fitting most because it was able to make a click pettern trough the song. Ship requires a long of single inputs and the curve of the swingcopter wasn't fitting to the song at all

4: Spider (2)

I took spider here again basically for the same reason as I used it in the first section. I Swingcopter and Robot input doesn't fit as well to the music

Please ignore me dying on last click

potent masonBOT
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mystic stratus
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Also somehow my recording made the music a little bit unsync with the gameplay )=

sick bramble
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-ex pass 1462866673551016119

potent masonBOT