- Biggest issues with the level
Issue 1: The level is too dark and lacks contrast
Because the level is mostly monochrome and very dark, it’s hard to clearly see the gameplay elements (spikes, blocks, portals). This is important because poor visibility makes the level feel unfair and confusing, especially in the first part where players are still learning the level’s style

Issue 2: The decoration feels repetitive and flat
Many structures use similar shapes, colors, and opacity, which makes the city theme feel unfinished and less immersive. This matters because the creator’s goal is a large, atmospheric city level, and repetition reduces visual interest early on
Issue 3: Weak emphasis on gameplay vs background
The background and foreground blend together too much, causing gameplay objects to not stand out enough. This is important because players should always instantly recognize what is safe and what is dangerous
- How I would solve these issues
Solution to Issue 1:
Increase brightness slightly by using lighter grays for gameplay objects and adding subtle glow or blending on important structures. This keeps the dark mood while improving readability
Solution to Issue 2:
Add more variation to the city decoration, such as different building shapes, window patterns, and small moving details (like pulsing lights or simple animations). This helps the level feel more alive and less repetitive
Solution to Issue 3:
Separate gameplay from decoration by lowering background opacity and using stronger outlines or contrast on spikes, blocks, and portals. This ensures the gameplay is always clear without removing the atmosphere
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