#Any bugs, artifacts, or any optimizations to fix this issue

4 messages · Page 1 of 1 (latest)

grave spruceBOT
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@silk flame

Edit your message to follow the EXACT format below, labels included.

#1127097880189083758 format

  • Title: Make a short title that explains what bug you're having.
  • Description: Describe the bug and provide context, images, videos, or level IDs.
  • Attempted Fixes: Explain what you've tried doing to solve this issue. You should also see the [faq post](#1199510794111553686 message) in this channel.) If you're providing a solution, explain the solution that worked for you here.
silk flame
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Title: any bugs, artifacts, or any optimizations to fix this issue where the ricocheting ball seems to teleport
Description: My goal is to make a ball that ricochets/bounces off when it collides with a collision object. The bug is that the ball seems to teleport.
Attempted Fixes: I tried setting the first collision trigger to a group id that gets paused or resumes, but the problem still persists

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-request

grave spruceBOT
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<@&1422239416323412098>

Testing

@silk flame is requesting additional help - please see their original request [here](#1461542045377102110 message).