first of all, the wall break should be improved because in it's current state the effect is unrealistic and all of the parts go in the same direction and rotation.
second, the cycling effects with the wedges could be cleaner, as they don't look polished enough.
and lastly, the arrow/x particles should fade in as the spawn and not only fade out to make it look smoother.
#Improving a Level
4 messages · Page 1 of 1 (latest)
Improving a Level
how are "the cycling effect doesn't look polished enough" and "to make it look smoother" good reasons? why should they care that the wall break "is unrealistic"?
you should also explain how you would improve these things (instead of just saying "could be cleaner"), and you should also state if these solutions overlap as explained in the instructions