1: The first part of the level has some visual issues
2: The second part, after the ship, feels too still and empty. Especially after such a tight ship section.
1: The first issue is relatively easily fixed with just increasing the overall brightness of the level. And use a little bit less glow at some points.
2: The second part could be made a little closer, and matching the brightness of the first part. Maybe increasing the brightness and more open gameplay the further you get instead of right from the start.
1: This is an issue because of players have problems wich visual orientation or indicators they may think the level is unfair and drop it.
2: It feels like a rough change in dynamic all of the sudden and doesn’t fluently go over to the second part.
+135 points (+
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