#Improving a level

8 messages · Page 1 of 1 (latest)

mystic flax
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1: The first part of the level has some visual issues
2: The second part, after the ship, feels too still and empty. Especially after such a tight ship section.

1: The first issue is relatively easily fixed with just increasing the overall brightness of the level. And use a little bit less glow at some points.

2: The second part could be made a little closer, and matching the brightness of the first part. Maybe increasing the brightness and more open gameplay the further you get instead of right from the start.

1: This is an issue because of players have problems wich visual orientation or indicators they may think the level is unfair and drop it.

2: It feels like a rough change in dynamic all of the sudden and doesn’t fluently go over to the second part.

neat hare
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you're missing the 3rd section no? what's the overlap between the solutions if there is any

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-ex pend 1453729136496349264

tulip plankBOT
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@mystic flax

"Improving A Level" Pending Completion

We need a bit more time to decide if your post passes or not.

mystic flax
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These overlap slightly because if we slightly increase the brightness of the first section and lower the brightness of the second it would be an more natural change.

neat hare
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-ex pass 1453729136496349264

tulip plankBOT
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@mystic flax

"Improving A Level" complete!

Orbs +135 points (+35 from your streak).
WeeklyWarrior 0 more required exercises for Grade 1.