Main Idea
A cosmos-themed level where the player travels through space, passing planets, stars, and black holes, with increasing intensity as the level progresses.
Secondary Ideas
The level must include clear space decoration, readable gameplay, and smooth transitions. It should include color changes and simple camera movement to enhance the cosmic feel. Optional ideas are background animations and light visual storytelling, while very complex effects will be avoided.
Tradeoffs
I would choose Quality and Optimization over Time, focusing on a smooth and polished level even if it takes longer to finish.
#Making a level plan
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