#Making Slow Gameplay

7 messages · Page 1 of 1 (latest)

fringe marsh
keen stratus
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hmm a lot of the gamemode choices don't feel consistent, like the whole section w/ the robot, cube, and wave

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there's little usage of the gamemode's fundamental properties between each gamemode change

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and in that specific section they occur way too quickly ngl

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fixthat and it'd be a pass

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-ex nw 1452846583442837645

fallow galleonBOT