#Gameplay Objects 1

3 messages · Page 1 of 1 (latest)

turbid owl
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  1. portal (spider)
    I chose spider because the beginning is very fast which makes for click heavy part
    I didnt chose cube because i dont have access to orbs portals and other gameplay stuff, and it wouldnt make good click-song sync. For similar reason i didnt choose UFO

  2. portal (ball)
    I chose ball since it was the best transition from spider, the song slows down a bit gameplay is similar...
    I didnt choose robot because the song slows down but it still doesnt make for satisfying click pattern.
    I didnt choose wave because i cant think of transition between spider and wave that could work without pads, also im not very keen on wave gameplay

  3. portal (UFO)
    I chose UFO because the song is very click based also i liked going into UFO in reverse gravity which i couldnt do with any other gamemode
    I didnt choose ship because the song is more click sync based not the flowy kind of gameplay, similary swing wouldnt work for the same reason

  4. portal (swing)
    I chose swing because out of the 3 gamemodes this one is the only "air" and flowy gamemode which fits well with ending of the level
    I didnt choose spider since i made spider part earlier and robot because i just find swing to be more flowy than robot

echo tusk
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-ex pass 1451940108738494557

west juniperBOT