#In The Light Layout Playtest

5 messages · Page 1 of 1 (latest)

abstract zephyr
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Creator: HankGaming
Level Name: ITL Playtest
Level ID: 129667167
Description:
This is my first attempt of making the gameplay with easy demon difficulty. I would like to know what changes can be made to make it more balanced/fun to play, as well as fitting the difficulty.
Additional Note:
This level uses a NONG song, and the file is as below (Jukebox mod is highly recommended for swapping the song)

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-request

forest pumiceBOT
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<@&1421945606733041685>

Testing

@abstract zephyr is requesting additional help - please see their original request [here](#1451486982378098720 message).

pale slate
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-Not sure why the spikes at the top in 11% are there, but falling up hits the edge without dying then falls off the map
-4x speed ship isn't very common in easy demons, especially ones like this where you swoop a lot. There's very little time to react and it's still reasonably tight
-Similar thing for the wave with regular clicks
-Having to hold the dash orb beyond the spider portal feels weird, a lot of creators use portals as an s block indicator
-Blue Orb mechanic gives you basically no time to react, and is short enough it feels slightly forced imo
-The swing at 90 is weirdly hard, I kept doing the first click wrong and making the second one impossible
-Cube is very easy to misalign, and it's a brutal spam to finish with
Most of the gameplay is pretty fun actually, but it is consistently too difficult, I wouldn't be surprised if this is a low-end hard demon right now. Didn't use the NONG, so if there's sync or something that helps but also won't be accessible to most of the playerbase

abstract zephyr
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o wow thanks for the feedback