#Improving a level

6 messages · Page 1 of 1 (latest)

signal glen
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What are the 2-3 biggest issues?
I think the problems with the level are that it's too dark, and there's no foreshadowing in some parts, like a spike that you can't see and have to click fast.

How would you solve these issues?
To solve the problem of it being too dark, I would remove some of the shadows and add some glowing objects, which I also think would create a contrast in the level, And for anticipation, I would bring objects that aren't initially visible closer, and also add a warning if it's a very quick click.

Do any of these solutions overlap?
Actually, I think so because if I make it clearer, I'll be able to see better, and that's anticipating things, like for example, an orb in the dark wouldn't be visible, but if it were glowing It would be much easier to see and touch it.

gentle bolt
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nice

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ggs

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-ex pass 1448819363300900865 Improving a level

void atlasBOT
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@signal glen

"Improving A Level" complete!

Orbs +206 points (+106 from your streak).
WeeklyWarrior 0 more required exercises for Grade 1.