AIR FRYER
- Lots of mechanical, fiery, high energy gameplay broken up by short, sparse, milder energy blue sections. The level seems like a mechanical entrapment that tries to set the player ablaze.
- I would say it matched pretty well, seeing as mechanical parts are very metallic, and the fire read very well. The "monster" the creator described could be interpreted as the vessel I described as a mechanical entrapment.
- The thoughts matched because the high contrast, high energy gameplay meshed well with a saturated orange theme. It also reminded me of the level "Tabasco", which has the same sort of energy and design to it (which makes sense because Tabasco was a 2.1 level, which aligns closely to the creator's initial ideas of making a 2.0 level).