MAIN IDEA: The player navigates through a series of old, depreciated environments that are restored and highlighted with neon lights.
SECONDARY IDEAS:
The place has a dingy, sketchy vibe, almost warning the player that they don't want to be there. - Should have
Some lights flicker, or otherwise go out, making some sections harder to see. - Must Have
Remake the geometrical dominator section. Yes, that one. - Could have
TRADEOFFS:
Optimization and time are important, especially if I were to make this soon, because I really dislike poor optimization, and I think the idea is generic enough that focusing on quality would have severe diminishing returns.