#Making a Level Plan

6 messages · Page 1 of 1 (latest)

pastel stratus
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MAIN IDEA: The player navigates through a series of old, depreciated environments that are restored and highlighted with neon lights.

SECONDARY IDEAS:
The place has a dingy, sketchy vibe, almost warning the player that they don't want to be there. - Should have
Some lights flicker, or otherwise go out, making some sections harder to see. - Must Have
Remake the geometrical dominator section. Yes, that one. - Could have

TRADEOFFS:
Optimization and time are important, especially if I were to make this soon, because I really dislike poor optimization, and I think the idea is generic enough that focusing on quality would have severe diminishing returns.

radiant mason
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Severe diminishing returns such as what?

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And why does focusing on quality have diminishing returns?

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The other parts are fine, the tradeoffs part needs work

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-ex needswork 1446350979149594778

shadow treeBOT