The level's main idea. If you had to explain your level in one or two sentences, what would you say?: A blackhole themed level that play around with gravity, and speed.
Some secondary ideas, and your priorities for each: Whitespace(Num 1 Priority) Floaty interactive objects (Num 2 priority) Strong emphasizing effects on getting closer to blackhole (Num 3 Priority)
Optional Secondary Ideas: Cyn like tentacles pulling some platforms down. (Hehehehe BITE ME) Cool camera rotation and shader effects.
Some basic tradeoffs: I would choose quality and time, because I currently do not have much time on my hands, and quality is much better in the case of a geometry dash level in my opinion.
#Making A Level Plan (Att 2)
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